AI Insights · Timothy · July 2025
Top Train Games Performance in Finland, Q2 2025
Explore the performance trends of the top 5 train games in Finland during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2025, the performance of top train games on a unified platform in Finland showcased varied trends in downloads, revenue, and user engagement. Here’s a detailed look at each game based on data from Sensor Tower.
Train Station 2: Railroad Sim from Pixel Federation Games saw fluctuations in its weekly revenue, beginning at around $262 and peaking at $455 in late May. Downloads varied, peaking at 75 in early April, while active users decreased from 300 to 197 by the end of June.
Train Miner: Idle Railway Game, published by AI Games FZ, maintained a stable revenue around the $85-$126 range. Weekly downloads began strong with 347 and peaked at 439 in early May before settling around 246 by June's end. Active users consistently hovered around 4.5K, showing resilience throughout the quarter.
Ticket to Ride® experienced modest revenue, with a noticeable peak of $184 in late April. Downloads were minimal, with occasional spikes such as 8 downloads in late June.
Railroad Empire: Train Game from Azur Interactive Games saw its revenue peak at $210 in late April, while downloads fluctuated, reaching 34 in the final week of June. Active user numbers showed a gradual increase, ending the quarter at 143.
Train Station 3, another offering from Pixel Federation Games, launched in late May and quickly achieved a weekly revenue of $312 by early June. Downloads started at 82, with a notable increase to 86 by the end of the quarter, while active users rose from 53 to 83.
For more detailed insights into these games and others, visit Sensor Tower’s platform.